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Get started with iOS Development
Games – An Integral Part Of iPhone Application DevelopmentPosted in Getting Started on: May 15th, 2012 by: CarlosWilsonTweetBuffer Not so long ago, games were primarily an area of interest for toddlers and teenagers and were developed keeping them in mind as the target audience. This trend changed due to an escalating number of mobile devices and gaming consoles introduced in the market in last few decades. Games are considered as a separate category under mobile applications and are being developed for all age groups – from a 5-year old to a 50-year old, on various mobile devices. Apple ...Read Full Article
A review of PaintcodePosted in Getting Started on: April 24th, 2012 by: jfmartin67TweetBuffer If you are an iOS developer who is trying to find a better way to write Objective-C drawing code for CoreGraphics or Quartz, there maybe a better way for you. If you are starting to learn CoreGraphics and Quartz, part of iOS APIs, there may be a tool for you. If you are looking for a way to design iOS applications that will automatically scale from 1X to 2X resolutions in order to support Retina Displays, there may be a ...Read Full Article
Implementing ads in your iOS ApplicationPosted in Getting Started, Tutorials on: March 21st, 2012 by: Jesper NielsenTweetBuffer In iOS 4.0 Apple introduced the iAd framework, making it possible for iOS developers to include ads in their apps, and thereby earning revenue as the app users view or interact with the ads. But iAd isn’t available in all countries. At this time the iAd network is only available in: The U.S., U.K., France, Germany, Italy, Spain and Japan. If your primary customer base isn’t in one of the mentioned countries, don’t worry. There’s a lot of alternative ad-frameworks ...Read Full Article
Becoming an iOS Developer, Part 1: PrerequisitesPosted in Getting Started on: September 14th, 2011 by: Mark PetherbridgeTweetBuffer Firstly, thanks for visiting the first part of my blog series becoming an iOS developer. Originally I was going to be creating a 5 post series, however after consideration into what I wanted to cover I decided it might be more on the 10 post side. So, you’ve decided to take the plunge into iOS development eh? Great! – This short post will go through the things that you need to have before you consider developing your apps. I will ...Read Full Article
I’m a designer by profession, here’s my story in learning iOS developmentPosted in Getting Started, Resources on: August 22nd, 2011 by: Nick ReffittTweetBuffer So you’ve decided that iOS development is for you, or maybe you haven’t and you need some convincing. You have heard or read success stories on small ideas generating tons of money in the Apple Store, and your keen to get on board, but your afraid of the overwhelmingly large iOS documentation, or worse, having your app rejected by Apple! Don’t fear, I was, and still am of that opinion.Read Full Article
Programming with Blocks: an overviewPosted in Getting Started, Tutorials on: July 22nd, 2011 by: Jim DoveyTweetBuffer With the release of OS X 10.6 Snow Leopard Apple gave programmers some of the most powerful tools yet for Objective-C programming: Blocks, with the magnificent Grand Central Dispatch library built on top of them. The more advanced programmers among you might know the concept already: technically they are called closures, and were first introduced in the Scheme language in the early 1970′s. Many languages since then have had support for them in one form or another, including Smalltalk, Objective-C’s ...Read Full Article